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Savage xr player base
Savage xr player base












savage xr player base

The master volume is basically a multiplier affecting both the sound & music settings. The "Net Frames Per Second" setting doesn't change much of anything on all current servers however, unless it's below 15 that'll reduce the used bandwidth, but make movement of other units seem more "choppy".įor players with packet loss, it can be a good idea to reduce the packet size, however. Low-end connections shouldn't try increasing it too much, as that'll do little but create artificial packetloss. High-end DSL/Cable, when connecting to low ping/high transfer rate servers with a lot of concurrent players, may benefit from having a higher than normal Net BPS (Bytes Per Second) setting.

savage xr player base

The two arrows let you scroll through the different presets for the network settings. Min Farclip is the minimum farclip percentage (gets really ugly below 40%) and Min FPS is the FPS you want below that framerate, the farclip is reduced, and it's slowly increased again if it goes a fair bit above that value. Lower this to improve performance by decreasing the intensity of the fire effect for damaged buildings.įor computers with very low-end graphic cards, this lets you reduce the farclip based on your FPS. This doesn't degrade performance, but costs a bit of bandwidth. "Partial" lets you rotate freely and you won't have the research icons for objects, also you won't follow the person to the loadout.

savage xr player base

of the player you're following, basically just like in a demo. This enables "Full" spectating, letting you see the ammo, stamina, inventory, etc. Makes semi-transparent objects like trees look better/smoother. Gives you a slight performance gain.Įnabled by default, disable to hide minimap drawings this isn't really performance related, and should be enabled unless the commander is abusing it. If you disable that, you won't see any armor of the units. Relatively cheap (depending on your graphics card) image quality improvement, makes the world seem less cartoony. Makes animation look slightly smoother, but comes at a pretty big CPU cost if you lack a good processor, don't hesitate to disable this. This increases image quality slightly, although it makes night look strangely bright. Makes the top of the screen brighter & more yellow, simulating a brighter day/sun. The performance hit depends on how powerful your graphics card is at vertex shading, most of the time it should be quite minimal. Disabling Level of Details, increases image quality greatly for distant objects. On most modern PCs, however, it is best to use "High" settings with grass disabled, as it's a bigtime performance waste.

savage xr player base

The detail presets change the options in this menu to relatively simple compromises. By default, your monitor might be more or less bright, so use this to compensate and make the game look better. That Option on the other hand, gains you a lot of performance with just about any modern graphics card, so I really suggest enabling it.įinally, Brightness is a setting you really should adjust based on your monitor. The last "x16" or "x32" is the bit depth on most modern accelerators, it's not worth it to use 16bpp, as 32bpp is nearly as fast and gives better image quality.ĭisabling "Full Screen" lets you play in windowed mode, which can be useful, but the implementation is rather bad so I'd suggest to keep it enabled. The Resolution is the primary option affecting your ingame performance. Lets say here you can put the "make-up" on your Savage and also do some important performance tasks. The System Options Page is where you can set your preferred "look and feel" of the Game.














Savage xr player base